High Elven Dissidents

Not everyone is happy with the current state of affairs in the High Elven Empire. But the dissidents are kept in check by the dedicated Deadly Shadows of the Empire, which technically do not exist on official records.

Among the average dissidents include

  • The Mundane: Trying to oppose an empire with the vast magical support of the Mage Light Network is a risky and dangerous affair, and most non-magical dissidents are countered with a few quick “Modify Memory” spells enhanced by the network. However, the ones who escape this fate tend to become very dangerous, very quickly. They often use lead-lined clothes to prevent the detection of weapons, and lead-lined hats to negate the effects of Modify Memory bursts and other common Mage Light supression techniques. Because mundanes cannot access the Mage Light Network, they become the most dangerous of all dissidents, as they cannot be traced through its use, and cannot be located with it if they’re wearing enough lead-lined gear. These simple half-elves may yet hold the secret to defeating the Deadly Shadows.
  • Magepunks: These dissidents are often bounty hunters, mercenaries, and other Magically-Inclined Talents who for one reason or another will never become Magi. These brawlers, crafters, and heavy handed enforcers are among the deadliest of the dissidents, but their reliance on Magic training designed to use the Mage Light Network means that they’ll always be detected if they decide to act directly against the Empire. A rare few realize the dangers of the network, and do something uncharacteristic: they act with subtlety.
  • Lightrunners: These dissidents are often veterans of the Magelight Network. Often, they find themselves suspicious of the High Elven Empire, as they’ve come to know and understand the rhythms of the Network, and occasionally they can feel the mind of the Paragon at its base. This alone generates more Lightrunner dissidents than any other aspect of society, but this is also the reason why there are so few: any who go that deep into the Mage Light Network are going to be hit with a Modify Memory Blast. The few who escape the blast are thoroughly observed: effectual terrorists are eliminated, incompetent Lightrunners are allowed to escape, recruit followers who think they’re the real deal, and get them killed to weed out potential problems in society. However, lightrunners who survive this process are the High Elven Empire’s worst enemies. They’re able to disappear without a trace, and remain hidden in spite of all of their powers: every generation of High Elf has at least one great Lightrunner, and though the Deadly Shadows remain supreme, it is not for lack of trying on the part of generations of Lightrunners.

High Elven Dissidents

Acrasia GM_TDH DaveEllis